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Freedom Project vehicles

Posted By yonghow on January 11th, 2007

I’ve got all three bikes parked in my garage, had them shined this morning too.

All Illustrations by Sajiki-san, our character and concept designer, whose usually serious and calm demeanour vanishes inexplicably to be replaced by loud, gregarious laughs and silly antics everytime he gets into a conversation with Matsui-san, my lighting chief, who oddly enough displays the same affliction. Crazy folks.

Yesterday we were handed the storyboard for Freedom 3, which promises more action scenes than both 1 and 2 put together. I can’t wait to see the finished product, but with significantly more shots than Freedom 2, it simply means more time in front of my workstation for the next 2 months or so.

Freedom TV commercial 4

Posted By yonghow on January 2nd, 2007

Those were some screencaps off the 4th 30 second spot for Freedom now playing on Japanese television. You can also catch it streaming from the official Freedom website here.

Happy New Year folks !

Totoros, Mitaka Museum

Posted By yonghow on March 31st, 2006

My second trip to Miyazaki’s Ghibli Museum. I must have been too excited during my first visit to have missed thess 3 blokes perched on the top of the entrance signboard. Charming folks.

Meeting Miyazaki Hayao

Posted By yonghow on December 29th, 2005

Today, the 29th of December, 2005 will go down in my personal history as the day where I, an infinitesimal and paltry existence on this planet, meets Miyazaki Hayao, world renowned animator and master of the Ghibli Universe. No, I didn’t see him at a premiere for a new animation film; nor was it at a press conference or anything of this loud, official nature; I met him while he was on his way to work ( at Ghibli Studios in Musashi Koganei, not far from where I live ), driving pass my bicycle as I stopped at a junction, with one hand on the steering wheel and the other holding a cigarette, the smoke trailing from his vintage car as he drove away. I stood flabbergasted for a long time, anticipating Totoros to trod along too, but they did, in a way I guess, in the spirit of their brilliant creator.

Final Fantasy Advent Children

Posted By yonghow on September 16th, 2005

Sweet, sweet eye candy from start till end, Nomura Tetsuya’s Final Fantasy VII : Advent Children is the ultimate culmination of the brilliant CG work conjured up by the artists at SquareEnix ( formerly SquareSoft ), dating back to the then revolutionary Squall Leonheart character in 1999. This time round what sets Advent Children apart from 2001’s FF Spirits Within is not so much the faithfulness it stays to the game’s original material, but more the presence of impossibly, devastatingly neat characters. Top that with sleek Anime style editing, photography and beautifully animated fight sequences, Nomura has created a film tailor made for FF fans, with none of that sanitized Hollywood treatment in sight. This is the definitive, bona fide Final Fantasy.

Finally.

Posted By yonghow on June 24th, 2005

Finally.

Howl’s Moving Castle

Posted By yonghow on November 22nd, 2004

If, Miyazaki Hayao fan or no, after a viewing of his latest animation film Howl’s Moving Castle one detects a perceptible difference from his previous works, not so much with the style and visual treatment, but storyline, that’s because it is – the script is an adaptation of a children’s book by British author Diana Wynne Jones. Though this detail does little to hinder the film’s overall greatness, I cannot but feel a sense of detachment, as if the distinctive, Hallmark Miyazaki visuals are just one soul removed from the story. It is not typical of Miyazaki to center his theme and message on the romantic relationship of the protaganists, themselves usually contributing only a certain fraction to a bigger, broader subject that is the more important message he wishes to convey.

Of course, this simply isn’t a Miyazaki story to begin with. Certainly my deplorable level of japanese is also hindering my ability to understand the story fully. ( no, no subtitles for a Japanese film in Japan, it makes sense. ) Let’s hope I get to see the dvd soon with subtitles and personally no, nothing comes too close to Mononoke Hime , period.

Ghost in the Shell 2 – Innocence

Posted By yonghow on September 19th, 2004

In the climatic showdown from Mamoru Oshii’s original Ghost In The Shell, Major Motoko Kusanagi confronts the cyberhacker Puppetmaster codenamed 2501, under the aegis of a formidable Type X10-er crab tank. This intense and impactful battle within the “floating museum”, coupled with Kenji Kawai’s haunting score is remembered as one of recent anime’s most memorable scenes.

Innocence, though retaining most of the prequel’s characters, embarks on a different storyline, this time told through the travails of Bateau and Togusa, both looking even more stoned than in the original. The film, now augmented with considerably more 3D shots, introduces sleeker mecha designs and stunning sets, while still keeping up with superb 2D animated characters. ( the quality varies at times, one thinks this might have to do with sub-outs for different animation houses ) Though not nearly matching the first film’s brilliance, the weaker finale is alleviated in part by Motoko’s return, whose “ghost” have been drifting in the network eversince her union with the Puppetmaster. Worth a look just for the visuals alone.

Ghibli Museum, Mitaka

Posted By yonghow on June 27th, 2004

Coming unbelievablely close to crying to happy tears, today’s visit to the Ghibli Museum in Mitaka, Tokyo had me see the entire creative smorgasbord of Miyazaki’s background works, so overwhelmingly powerful in its unique beauty and expressiveness I was in absolute awe time and time again. While many of the exhibits were clearly designed with children in mind ( in another sense Miyazaki’s works tend to bring out the hidden child in our psyche ), the mockup animation studio, plastered all over with ORIGINAL MIYAZAKI coloured concept sketches, storyboards, stole most of my time as I pored over each drawing, in particular those of Mononoke Hime, as if the close physical proximity in the presence of such grandeur would transfer some of its creative potency to me. Alas, nothing.

By a mere stroke of luck, Pixar Animation Studios was also hosting an exhibition of its concept works under the auspices of Miyazaki. On its own this would have generated an enormous amount of excitement ( all the concept works are also originals, the pastels on the Finding Nemo coloured storyboards still flaky ), but when pitched against Ghibli’s wonderful work I couldn’t bring myself to appreciate it fully. Certainly the animators from Pixar attest to the influence of Miyazaki’s works ( see picture above ), where they’ve painted a much iconic Totoro poster complete with Mike and Sullivan, surrounded by signatures and praises from many of their animators, the main caption reading “To Hayao Miyazaki : Your work is an inspiration to us.”

Hayao Miyazaki’s Studio Ghibli

Posted By yonghow on April 11th, 2004

Hayao Miyazaki’s Studio Ghibli, the birthplace of revered animation pieces like Mononoke Hime and Spirited Away, is located in Koganei, Tokyo, a quiet suburban neighbourhood about 15 minutes trainride away from Shinjuku. Hidden in a peaceful corner surrounded by typical Japanese households, its identity is only revealed by the studio sign in front of its front porch, no totoro statue, no Ohmu figurine, as unassuming and modest as it can be. On its side entrance a meeting room with glass windows reveals original Miyazaki artwork hanging on the walls. Entrance into the actual building is strictly for staff members only, but I was already more than awed to be in such close quarters where some of the world’s most wondrous animation pieces were created.

Next stop, Ghibli Museum, Mitaka Tokyo.

Ang Lee’s HULK

Posted By yonghow on June 22nd, 2003

As much as I enjoyed Ang Lee’s treatment of the story and the movie itself, let’s leave the debate on the merit of the show and talk just about Mr Green himself.

ILM’s rendition of the Hulk has been nothing short of breathtaking. ( One writer in a local newspaper passed him off as been “rubbery”, and I’ve since dispatched David Banner’s mutant mouse after her, god bless. ) For the uninitiated, computer graphics are terribly afraid of a few things : close ups ( and we’re talking full, cinema resolution ), water/wet skin, green or not, and notably, bright scenes with lots of sunshine and daylight, because its excruciatingly hard to blend CG and make it believable in such conditions. But here, the Hulk is just flaunting it, plain. In the scene where he bursts out of the containment chamber, water spewing and hands raised in rage, I might as well have believed that he was a living, breathing Hulk. Let’s not even get started on the desert scenes.

Realism aside, my favourite scene has to be the electrifying shot of father and son, rocketing through the sky, their silhouettes etched onto passing clouds like giant impressionist paintings, coupled nicely with Elfman’s dramatic score.

Finding Nemo

Posted By yonghow on June 1st, 2003

Pixar has outdone themselves once again with Finding Nemo, an animation feature so rich with overwhelming tapestries of colour and vibrancy its hard to appreciate with only one viewing, and where the words “computer generated imagery or CGI” seem to lose coherence with what the eyes actually see on screen. As animators ourselves, me and my friends have expressed both awe and disbelief at the level of complexity and depth of the character animation, which is only achievable by a marriage of immaculate animation techniques and self acting on the part of the animator to immerse himself/herself into the role. And of course, we were more than happy to see David Tart’s name ( http://www.tartamation.com/tartamation/ ) as the credits rolled, an animator from Pixar that taught us for 3 days during a short program back in school. Yes, Pixar ok, don’t play play.