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Takeru Cup Noodles

Posted By yonghow on June 14th, 2007

Takeru graces the lid of a Nissin Cup Noodle, illustrated by Sajiki-san. In Japanese it says “Mobile item get campaign”, to spare you a splitting headache from trying to figure out what that means its basically a promotion for a chance to win some Freedom merchandise by accessing Nissin’s website using your mobile phone. I’ve known this to exist for quite a while now but its the first time I’ve actually bought one that came with the contest form attached.

The earlier campaigns featured the Otomo Katsuhiro illustrated Takeru ( the image I have on my sidebar ) which had Freedom fans eating insane volumes of Cup ramen just to collect it.

Meanwhile at work Freedom 4 is finally completed after slogging 18 hours daily on fine-tunes for the past few days. *Minor spoilers ahead* This episode must be the most hilarious so far with Takeru and Bisu’s misadventures on earth. We’ve also spruced up the opening sequence, I can’t show any images as yet but stay tuned for more updates.

Pigeonhole Specialization

Posted By yonghow on June 5th, 2007

There’s good reason for a little elation today as lighting for Freedom episode 4 is finally completed, a total of about 350 shots spread between me and my chief Matsui-san, averaging about 10 cuts per day. Its a big relief there were no Crab Robos ( folks who have been following the series should know these critters, nasty buggers not only in Eden but to us too, for they consist of so many individual moving parts our workstations slow down to a crawl whenever there is one in the scene; imagine having to light a dozen. ) this time round or we would have been dragging polygons through molasses again.

Over dinner with 2 of my colleagues at Sukiya banter turned to the topic of life after Freedom – where each of us are heading or are planning to do and Matsui-san expressed his interest in games design.

“Square Enix huh ?”, I suggested, the obvious top candidate to mention.

“Jyoudanjyane ?( which roughly translates as “Are you kidding me ?” ) Advent Children was neat, but what if I get assigned to the fluid simluation detail ? I’ll drown before the first week is up.” and we had a good laugh.

If I may be allowed to explain his derangement, Matsui-san was just voicing his innate fear of pigeonhole specialization in Square Enix, or actually any other major effects company for that matter, where you can be assigned to a specific task, say, the effect of a drop of water landing on concrete; and drone on that task for eons. The bigger the company, the higher the risk. For the dauntless however, Square runs recruitment ads in CG World every month.

Freedom’s 5th television commercial

Posted By yonghow on April 20th, 2007

Freedom's 5th television commercial
Freedom's 5th television commercial
Freedom's 5th television commercial
Freedom's 5th television commercial
Freedom's 5th television commercial

Screen caps from Freedom’s 5th television commercial, airing on Japanwide TV from today on. ( 20th April ) You can watch it from Freedom’s website by following the link below :

http://freedom-project.jp/?filenumber=4018

The theme song for this spot was initially Utada Hikaru’s “Flavour of Life”, but was changed during production to her latest single, “Kiss and Cry”. In any case, I love both the songs.

Freedom Committee’s celebration parties

Posted By yonghow on April 14th, 2007

Freedom Committee’s celebration parties are always the best time to catch up on some industry news and gossips, considering all of us are always buried under a ton of work on normal working days. Yesterday we were out celebrating the completion of Freedom’s 5th television commercial that is to go live on Japan TV from the 20th April, I will post some pictures once press is released. Matsui-san, my lighting chief, handed me the reins for this project; I must have lighted about 75 percent of all the cuts in this commercial. Tiring, but satisfying too.

Anyway, here are the snippets:

Trivia 1) During the early pre-production stages for Freedom, Otomo Katsuhiro was deciding who should head the project, and Makoto Shinkai, whose achievements on Distant Star is somewhat of a legend, was also considered. It would have been interesting to see how Freedom would have turned out if he had indeed been director.

Trivia 2) Small talk turned to Genius Party, Studio 4C’s soon to be released animation film. Interestingly, Morita-san, Freedom’s director, used to work in 4C.

Trivia 3) Tatsuyuki Tanaka is one of the directors for Genius Party, author of the amazing artbook “Cannabis Works“. Tatsuyuki worked as an animator on Akira; remember Tetsuo’s mutating hand ? Sajiki-san, Freedom’s character and concept artist, calls him “an absolute genius”. Ditto.

Ghost In The Shell Stand Alone Complex

Posted By yonghow on March 26th, 2007

Respect for Production I.G’s Ghost In The Shell Stand Alone Complex creative team; 26?! mind- blowing episodes that left me completely hooked and hungry for more. As far as quality of the production is concerned, if I may be allowed to translate in our local island colloquial; “biangz, dun play play.” Hanpa ne-.

Respect also, for Japanese photographer/filmmaker Ninagawa Mika. This lady has a near frightening, unbelievable sense of colour. Bleeding from the eyes may result from prolonged viewing of her imagery. Bleed away right here : http://ninamika.com/

Bollocks. Gotta work harder.

Freedom display, Shinjuku Kinokuniya

Posted By yonghow on January 23rd, 2007

Sitting in for a preview screening of Freedom 2 with the rest of my colleagues yesterday I was engulfed by a pang of surreality watching the scenes I had so painstakingly lighted for the past 2 months materialize in its final, finished form, complete with background art and effects. Calculating the number of shots I was assigned, I must have lighted about 1/4 of the entire episode, the rest covered by my chief Matsui-san and some minor scenes subbed out to other studios.

Later in the evening at Freedom 2’s celebration party I had a chat with the director Morita-san, where I was told more and more challenging scenes will be assigned to me from Freedom 3 onwards. That simply translates as reduced sleeping hours, non existent weekends, a constant sophorific state. Heck, bring it on I say.

Freedom 2 will hit the stores from Febuary 22th and is available for preorder from Amazon here.

Animation giants

Posted By yonghow on December 13th, 2006

Its 6 weeks into work here at Freedom Committee and I continue to be astounded by the animation giants that surround me. ( I am composing this post in a rare studio moment where work stands still for a second while waiting for lighting jobs to come in. ) For starters, my effects chief Yamaura-san, a nice lady who offered us delicious croissants last week, worked on Morimoto’s Noiseman Sound Insect, as well as Glay’s Survival 2D, a piece very personal to me because I first saw it as an animation student 8 years ago and which had a very big influence on my final year animation project. Then there’s Abe-san, the colour designer, who addresses me as kou-chan, worked on Jinroh The Wolf Brigade and Watabe-san, the background artist and mecha designer, whose credits include Ghost in the Shell 1 & 2, Patlabor 2, Nausicaa, and of course, Akira. The list continues. I’m pretty microscopic around here, a tiny microbe stuck on a speck of dust.

Ok, back to work…

Freedom print ad

Posted By yonghow on December 10th, 2006

Working 12 hour days is becoming the norm as the deadline for Freedom 2 draws closer, and with the animators finishing up their scenes work is piling up as they get passed on to us for lighting and rendering. Just last friday we had first look at the 30 second spot for Freedom 2 that will be up on Japan TV soon, and it feels great to be involved in a project that is always on air, at least for the better part of the next 2 years until Freedom Project concludes with episode 7. Crunch time has barely started.

I’ve not had any decent chance to watch films the past few months, but with me settling down pretty comfortably at work now I really want to make up for lost time. Its time to get back to the source.

Steamboy Studios in Ogikubo, Tokyo.

Posted By yonghow on November 20th, 2006

Steamboy Studios in Ogikubo, Tokyo. Previously the workplace for Otomo Katsuhiro’s Steamboy crew, its now home to the Freedom Committee team.

Freedom Committee welcome party

Posted By yonghow on November 16th, 2006

Today the entire Freedom Committee team bugged out of the office earlier for our ( 3 newcomers, including myself ) welcome party. Certainly its but a good excuse for everyone to get sloshed but the Japanese do take their drinking very seriously !
The lowermost photograph just above this text shows ( from L to R ), Matsui-san, my lighting, rendering and compositing chief, next Morita-san, director of Freedom Project, and Sajiki-san, whom together with Morita-san were the genius minds behind Kakurenbo, the award winning short animation film.

With Freedom 1 releasing on the 24th this month and its preorders hitting the number one spot ( beating Stand Alone Complex, yeah ! ) on many Japanese websites I suppose there’s reason for some celebration afterall. Next stop, Freedom 2.

Updates on work

Posted By yonghow on November 3rd, 2006

Some cool stuff that comes along with work on Freedom Project : 1) My email address is myname@steamboy.net, which I am more than ok with; 2) Otomo ( yes, the dude who created that somewhat famous animation Akira ) came by the studio yesterday, tying up some loose ends on a new animation film soon to be released. His work desk by the way, is really untidy…ha.

Here at Sunrise Studios Ogikubo work has commenced on episode 2 of Freedom, with epsiode 1 scheduled for dvd release later this month. Today as the entire Freedom team sat down with the director to run through the storyboard it dawned on me that I was the only foreigner working on Freedom. I wonder if I should feel hououred or alienated, perhaps a bit of both. Its no mistake however that my companions are some of the most talented animators here in Japan, many of whom have worked on Otomo’s Steamboy; my animation “supervisor” is a kid 21 years old.

So…back to work.